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-
- Pengo 2 v1.0
-
- by Fredrik Lidberg 1994
- ---------------------------
-
- REQUIREMENTS:
- -------------
- - Enough memory to be run, ca 730 Kb (which of at least 380 Kb
- should be CHIPMEM).
- - PAL-mode. The program can switch between PAL and NTSC when pressing TAB
- so if your system is NTSC and you have ECS/AGA and a monitor that can
- handle NTSC-PAL switching you can run it too.
- - A Joystick.
- - Any Amiga Computer.
-
-
- COPYRIGHTS AND DISTRIBUTION:
- ----------------------------
- 'Pengo 2' is Cardware, meaning that if you like the game and copy it
- you should send me a postcard, that way you can also tell me about bugs
- you find, things you want changed, added or whatever.
-
- Every response I get will encourage me to code a new game and/or improve
- 'Pengo 2' in the ways you want.
-
- 'Pengo 2' is Copyright of Fredrik Lidberg 1994 and it may be
- distributed as long as all of its files are included in their original
- form without additions, deletions, or modifications of any kind, and only
- a nominal fee is charged for its distribution.
-
- Files included in this package:
-
- Pengo2 708164 bytes
- Pengo2.info 1898 bytes
- Pengo2.doc 13622 bytes
- Pengo2.doc.info 580 bytes
-
-
- If a magazine reviews this program and/or want to include it
- on a coverdisc, they should at least inform me what mag and issue,
- but are most welcomed to send me a copy of the magazine.
-
-
- This software is provided "AS IS" without warranty of any kind, either
- expressed or implied. By using 'Pengo 2', you agree to accept the entire
- risk as to the quality and performance of the program.
- I take no responsability for any damages this program will make to
- you, your family, your work, your computer or whatever.
-
-
- DESCRIPTION:
- ------------
- 'Pengo 2' is programmed in Assembler (of course) and everything is
- nicely done (as nice as possible). It has been developed on an Amiga500+
- (kick2.0) with 1MByte Chip and 2MByte Fast. It has been tested
- on a 1.3 Machine, and also an A1200, and worked without any problems.
-
- There should be no problem running it on any Amiga-computer ranging
- from A500 to A4000, on any 680x0-processor. If you however should have
- some problems, please let me know.
-
- The program will take over the System completely when it is run, but
- it will give it back when you quit the game (no need to reboot).
-
- Hiscores will be saved in the same directory, from which you start
- the program in the file 'Pengo2.Highscore'.
-
- When the program is started it will also try to load a file called
- 'Pengo2.Extralevels'. This file is not included in the original package
- but if I get time and enough postcards :-) I might do and release
- some extralevels. Perhaps even a 'MakeYourOwnLevels'-program (got to be
- many postcards then :-). This file, 'Pengo2.Extralevels', (if released)
- should be located in the same directory as the 'Pengo2'-program.
-
-
- INSTALLING:
- -----------
- 'Pengo 2' doesn't need any special kind of installation. Just place
- it wherever you want.
-
- No highscore-file is included in this package. It will be created in the
- the directory you start the game from, the first time you play.
-
- To reset the highscores just delete the highscore-file 'Pengo2.Highscore'.
-
-
- BUGS:
- -----
- There are no known bugs.
-
-
- THE AUTHOR:
- -----------
- If you have any suggestions, find any bugs or just like the program
- tell me, on the back of a postcard (preferably):
-
- Address: Fredrik Lidberg
- Studentvagen 16:47
- 752 34 Uppsala
- Sweden
-
- e-mail: t91fli@student.tdb.uu.se
-
-
- THANKS:
- -------
- Thanks, in advance, for all those lovely postcards all of you :)
- are gonna send me.
-
-
- THANKS ALSO:
- ------------
- Thanks to those who did support my previous game, The Last Tetris. There's
- an intro-screen with your names in the game. (Hope I didn't forget anyone.)
-
-
- P.S. Let's beat that number of Postcards I got for The Last Tetris, with
- this game, please. I sure of hell has put down a lot more work in
- 'Pengo 2', than in 'The Last Tetris'.
-
-
-
- STARTING Pengo 2 :
- --------------------------
- It can be started from CLI or Workbench (using it's icon)
- without any problems.
-
- First you will see a screen with some info about this game
- being CardWare and so on, my address is included there too.
- Press fire when you have finished reading that screen. This will lead
- you into the real game.
-
- First there are some Intro-screens, with highscore tables and much more.
- (Pressing SPACE will let you move fast between these screens)
-
- Pressing fire, will take you to the Main-Intro-screen, where a
- 'Requester' will pop up, from which you can choose to start the game
- (at the CURRENT mission), or to enter a Mission-password.
-
- Choosing Start, will of course start the game.
-
- Choosing Password, will let you change the CURRENT mission by entering
- a new password.
-
- (Whenever you complete a mission, the CURRENT mission-password will be
- updated with the new mission-password.)
-
-
- KEYS:
- -----
- Always:
-
- TAB = NTSC/PAL-switch (make sure your monitor can handle
- this)
-
- During Intro-Screens:
-
- Esc = Quit the program and return to Workbench or CLI.
- Highscores will be saved upon quitting the program.
-
- SPACE = Will let you move fast between the Intro-screens.
-
- During game:
-
- Esc = Quit game, and return to Intro-screens.
-
- Q = Kill Pengo, restart level with the loss of 1 life.
-
- P = Pause game, until pressed again.
-
-
-
- THE GOAL OF Pengo 2 :
- ---------------------
- In some silly way Pengo, has got himself up to the North Pole. Your
- goal is to get him back home to the Antarctic. To do so, you have
- to 'battle' your way through 10 different locations (missions) around
- the world, each consisting of 5 levels. Each mission has some sort
- of sub-story, always concerning getting diamonds together, and a
- picture of the place which will be shown when starting the mission.
-
- If you complete all 50 levels, you will get to see an end-of-game-sequence.
- (I hope you will see it.)
-
- To complete a level you have to make a specified number of LINES in a
- certain amount of time.
-
- The levels in each mission get increasingly more difficult. That is
- level 1 is the easist and level 5 the hardest. The next mission's
- level 1 will however not be harder than the previous mission's level 5.
- It will be just slighty harder than the previous mission's level 1.
- And so on ...
-
- You start with 5 lives, and you will get an extralife for every
- completed Mission.
-
-
- LINES:
- ------
- To make a LINE you have to push together at least 3 diamonds in a row (horiz.
- or vert.). If you get 4 diamonds in a row this will also count as 1 LINE,
- BUT if you get 5 diamonds in a row, it will count as 2 LINES. In some levels
- you will have to make these 5-diamonds-in-a-row. Notice that, whenever
- 3 or more diamonds are in a row they will magically disappear, so you will
- have to use a special tactic to get 5 diamonds in a row.
-
- Example (X=diamond)
- -----------------------------------------------
- First get the diamonds like this XX XX
-
- X
- -----------------------------------------------
-
- -----------------------------------------------
- and then do this XXXXX
-
-
- -----------------------------------------------
-
- Some examples of LINE-counting:
-
- XXX 1 line
-
- X 1 line
- X
- X
-
- XXX 2 lines
- X
- X
-
- XXX 2 lines
- X
- X
-
- XXXXX 2 lines
-
- XXXXX 3 lines
- X
- X
-
-
- I think you get it.
-
-
-
- BLOCKS:
- -------
- 'Pengo 2' has more blocks than the original Pengo (if you're familiar with
- that game). The blocks which are special are:
-
- Ice Can be pushed or melted.
- Diamonds Can be pushed and be made into lines.
- False Diamonds Can be pushed but can't be made into lines.
- Gravel Can be walked upon by Pengo and monsters but
- stops 'moving' blocks.
- Stones Can be pushed, and make a path of Gravel behind them.
- Water Is deadly for Pengo, but can be made to disappear
- by pushing a block into it.
- Snow Stops 'moving' blocks. Vanishes when walked upon.
-
- Any other blocks only function as walls.
-
- I don't think you will have any problems with which block is which, accept
- maybe for the false diamonds. The false diamonds have a small 'crack' in
- one side (it can be on any side (upper,lower,right or left)).
-
-
- STEERING:
- ---------
- You move Pengo with a joystick. Pushing the joystick either way will make
- Pengo walk in that direction if nothing is in the way. To push a block
- you have to move against the block for a short period of time before it
- gets hurled away in the direction you pushed it. (ie keep the stick in that
- direction until the block moves). To melt iceblocks, do the same while
- keeping the firebutton pressed. Keep it pressed until the iceblock melts.
-
- Notice that you can't melt anything else but the iceblocks, and for example
- a diamond can't be pushed if you hold your button pressed. And don't keep
- pressing and releasing the firebutton when you're in the melting process.
- Releasing the firebutton will stop the melting process, so that you would
- have to restart the process.
-
-
- MONSTERS:
- ---------
- Of course, there are monsters to avoid and kill. A lot of them, 8 different
- species, with different "AIs", some very stupid and others very clever.
-
- The one and only way to kill monsters is to push blocks on them.
- They won't stay dead for ever though, after something like 10 secs they
- will appear (flashing) again at same spot they were killed. They will flash
- for around 3 secs before they start moving. The monsters aren't deadly when
- they flash and they can't be killed either.
-
- The more difficult monsters will appear first in later missions.
-
- Monsters include:
-
- Joe Driller and his Drillabouts:
- --------------------------------
- Joe Driller, secretly hating penguins, steers his machines through remote-
- control, drilling holes through ice and snow, whenever he feels like it.
- Well, you will probably notice that he doesn't like your kind....
-
- Meaning: 1 They can drill ice, snow.
- 2 They try to get you, most of the time.
-
- The Piranha brotherhood:
- ------------------------
- They have no trouble sniffing Pengo out, but only go wild when
- they smell blood....
-
- Meaning: 1 They try to get you all the time.
-
- SecuriCorp Spikes:
- ------------------
- If you hate needles don't get under one of these rolling spikedrums.
- Although, if you know what you're doing they should be no problem,
- since they are the most stupid security devices ever seen.
-
- Meaning: 1 They move back and forth.
-
- The Snowies:
- ------------
- These newly discovered creatures, seem only to have three things on there
- mind, Rolling,Rolling and Rolling. Scientists have discovered that some
- favour the clockwise-roll and others the anticlockwise-roll.
-
- Meaning: 1 They roll, turning when they have to, or when it's possible.
- 2 They roll either clock- or anticlockwise (watch the eyes).
-
- The evil Frogmen:
- -----------------
- Fast moving bastards they sure are, turning without warning, always trying
- to slip the dagger in Pengo.
-
- Meaning: 1 They move fast.
- 2 They stop when they feel like it or when they have to.
- 3 When they stop they turn in the direction Pengo is.
-
- Firedevils:
- -----------
- Wandering around aimlessly, these little buggers don't do much harm.
-
- Meaning: 1 They just move around randomly.
- 2 They often stay in a certain area.
-
- Snaky Hammerhead and his kids:
- ------------------------------
- Pushing things is one thing they like, another is frightening penguins.
-
- Meaning: 1 They can push blocks.
- 2 They try to get you most of the time.
-
- Bovini and his collection of rude crabs:
- ----------------------------------------
- These can a real pain in the arse, both literary speaking and in real life,
- since they always try to sneak up behind you and pinch you in your butt.
- And they sure move fast when they see that butt.
-
- Meaning: 1 They move fast and home in on you when you're not 'looking'
- in their direction.
- 2 They move slow, and try to get away from you when you 'look'
- in their direction.
-
-
-
-
- SCORING:
- --------
-
- Melting an iceblock 10 points
- Making a line of 3 diamonds 500 points
- Making a line of 4 diamonds 650 points
- Making a line of 5 diamonds 1000 points
-
- MONSTERKILL-SCORING:
- --------------------
- The more times you kill a specific monster the more score
- you will get. Score can range from 50-250 increasing with 50
- everytime you kill that monster.
-
- If you have the killer-instinct and can kill 4 or more monsters
- so that they are dead at the same time, goldcoins will appear
- at random in the 'maze'. The goldcoins will stay for 8 secs, so get
- 'em fast because they will get you 1000 points.
-
- BONUS-SCORING
- -------------
- TIME left when level completed 10 points per sec. left
- FORMATION (diamonds left) 5000 points per diamond
- WARP if you start on level 1-9 20000 points per startinglevel
-
- Other silly bonuses concerning different statistics might appear if
- you do something special.
-
-
-
- HINTS:
- ------
-
- - A monster that has nowhere to go will commit suicide.
- - Try to learn each monster's movement-pattern.
- - Use Pause when you decide where to put your diamonds.
- - Be logical.
- - More or less all levels can be solved in many different ways.
-
-